Enjoying interactional capabilities and capacities regarding possibility of the user’s contribution in development of game procedure, computer games have turned to an effective medium for culturalization and promotion of the users’ attitude by playing computer games. This capacity provides this possibility for the user in virtual environment of the computer games so that without paying attention to the consequences of his decisions, he can freely select moral or immoral options appropriate with religious teachings and the culture of the user’s society. The paper aims at investigating the way of preparing the required background for selecting the ethical option in a computer game; accordingly, by collecting data with library method and analyzing the data by an analytico-descriptive approach, the paper proposes this hypothesis that by having interactional capacities, computer games provide conditions so that without paying attention to consequences of their choices they can voluntarily make decisions in different conditions and situations
Razizadeh A, Mosavi Gilani S R, Minaie B. Virtual Space of the Computer Games and the Possibility of Choosing Ethical Options. پژوهشنامه اخلاق 2015; 8 (29) :7-20 URL: http://akhlagh.maaref.ac.ir/article-1-235-en.html